1. Add a fourth icon on the left on the transformation icons, in every viewport, that will allow us to simply select actors, without bringing up any transform widgets.
It would help people select items easily, without moving or rotating them by mistake and its faster than toggling the “Show Transform Widget” menu command (which does not even exist in the Blueprint Editor). It could be mapped to Q, for example, if the key is not reserved for something else.
2. Add the camera preview (that appears on the bottom right of the viewport) in the Blueprint Editor as well, with the ability to toggle it off easily.
It helps with positioning the camera (or even multiple cameras) while seeing exactly how they “see” the Blueprint’s components.
3. Allow us to reorder the components in the Blueprint Editor’s “Components” window, and also add separators.
Some programs have the ability to both parent AND reorder a list’s items by dragging them with the mouse, based on whether one drags the item directly on top of an other, or between two others. As for the separators, some official Templates already have them (for example to separate the main components from the Character Movement) and it would be nice if we could add them too, by simply right-clicking in the Components window.