You could probably cast to the pawn directly inside the controller and just set the actor rotation that way (or, better yet, use Add Local Rotation).
That way your Control Rot can be used for independent camera control down the line if you want.
You could probably cast to the pawn directly inside the controller and just set the actor rotation that way (or, better yet, use Add Local Rotation).
That way your Control Rot can be used for independent camera control down the line if you want.