ZombieEnemyCPP.h
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
class ULineTrace* LineTraceComp;
ZombieEnemyCPP.cpp
AZombieEnemyCPP::AZombieEnemyCPP()
{
LineTraceComp = CreateDefaultSubobject<ULineTrace>("LineTraceComponent");
}