This can't be the best way. (array into material)

The spheres are all added to create a map in worldspace where light can exist.
They are collectively the lerp between PostProcessInput0 and 0

The area near the center (camp) is exposed by a large sphere of its own, and a few fixed-location items are given some light-able space.

I need a way to get the world location of enemies in the fog and feed it to the material to allow them to be seen as well.
But this is the only way I’ve found to move that data into the material.

Where all those spheres are going…