http://puu.sh/ht3rL/641c73782f.jpg
I wanted to make the character from the third person template follow the mouse cursor, so I added the blueprint you see up there(the camera is top-down so it works). Works perfectly when I am standing still.
The problem is that when I move around, the animation runs in the wrong direction. I’m pretty sure it’s because I am overriding whatever rotation logic is associated with movement, but I don’t understand why it would be 180 degrees in the wrong direction and be entirely unaffected by the location of my cursor.