Third Person Template - walking backwards

I am sorry I can’t help in practice but I can help in theory.

The camera boom is floating at a set distance (X, Y, Z) from the player in the blueprint objects. What I assume you could do is fix the camera to the player object. I did something similar in UDK on accident to a controller I made. I will see if I can dissect it and figure it out for UE4 and share it here.