Third person template test

Done with the third person template without edit the C++.

I like the automatic exposure.

The same test but in the mobile temple map:

incredible this map.

I’ve been trying to figure this out all day how do i replace that default guy?

Change pawn blueprint, do a new blendspace and replace in the blueprint and edit the state machine to change the animations.

If only I knew what you were saying :slight_smile: I got the jist, but then the state and animations I just get lost. I can get the model in, and whatnot, but after that… eh I’m lost.

Great work and maybe think of making a tutorial video for the people who can’t figure it out. ^ lol

Or you could search for “MyChar” blueprint, change the static mesh to whatever mesh you want and create an animation blueprint for the mesh :slight_smile: