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Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

I saw it in the video! It`s really a very cool effect. And you thought about everything. I think I look a little silly giving suggestions about things that already exist in the kit.

And about the possibility of ai enemies switching weapons during the game (Secondary weapons, two, three or more different weapon types). Is this possible? Taking into account factors such as weapon power, human player distance and ammo remaining. I want it @hamsterPL!

I think so. You need to change binding for aiming - insted of aiming “cast a power” logic for example.

As for weapon power, distance and so on, you would have to add this logic, but as for just switching weapon, you can just copy logic from player.

Great Kit worth the money for all the tools you get and can learn from.

Thank you!

Just bought it :smiley: and my first question is, how do I open your project in UE4 4.16?

Compatibility with UE 4.16 is done. Just need to be approved by Epic, which probably happen in few days.

Changelog for UE 4.16:

  • Small rework of applying option for fullscreen/windowed mode to fix a bug

Hello,

I am trying to combine the enemy from your pack with my character from Character Interaction pack. When I place an enemy in the game i get this error:
“TPP Character AI - can’t get player character”.

I understand that the enemy is searching for the default Third Person Kit character (player).

Is there any way to modify the blueprint so that it is searching for my player (it has the player tag). I tried modifying it, but i cannot seem to do it.
I would appreciate the help.

Thanks in advance,
Vlad

Hello,

I am trying to combine the enemy from your pack with my character from Character Interaction pack. When I place an enemy in the game i get this error:
“TPP Character AI - can’t get player character”.

I understand that the enemy is searching for the default Third Person Kit character (player).

Is there any way to modify the blueprint so that it is searching for my player (it has the player tag). I tried modifying it, but i cannot seem to do it.
I would appreciate the help.

Thanks in advance,
Vlad

I’ve responded via e-mail.

Update to UE 4.16 is now live.

Hi, thank you for this great pack.

Is there any way to make the player at the beginning he does not have any weapons then he can pick it up individually instead of having them from the beginning of the game so the player have to search for weapons ?
thank you

Hi,

Is there any way to make the player has to pick up the weapons ? so at the beginning he won’t have any weapons so he have to search for it and pick it up ??

Thank you

Well you would have to script it. Add a state for each weapon - have/have not. Based on this hide weapon meshes and unhide whenever you want. You can find logic for that in weapon change graph. I made a simple walkthrough for unarmed state which might help you https://youtu.be/6RveqARxe1Y

well, I’m so beginner on blueprint and I don’t know how to do it could you do a tutorial about that ? it is not just hiding the weapon it it about taking it also from the ground and showing the weapon’s icon either on top of it when the player see it on the ground, that’s going to be so insane for this pack it is going to be like Metal Gear Soled serious.

Thank you very much again :slight_smile:

*** Apologies - wrong thread!

Well to do it like in Metal Gear Solid it is complete new feature which can take some time to create. But I’ve seen someone made it and shared a repository. Check this out https://www.youtube.com/watch?v=c6vCJQ71-H0

oh no I mead just the pick up weapons not the hole features just some weapons on the floor when you press E player gonna pick it up and he will have a new weapon

I see. Well I think you can look how elevator is done. There is a button blueprint, which reacts to input. It’s a good start. You can scrap animation from it, and do whatever logic you want on “E” input.

How do I update my project with your kit to 4.16?

Open your project in 4.16 and choose option to open a copy - this will convert your project to 4.16 version.
Go to vault tab in launcher. Download update for Third Person Shooter Kit (you have to have 4.16 installed). From this update copy files BP_Blueprint_Functions and WB_Fullscreen_Setting_widget to your project for 4.16 version.