Third Person Crosshair

I feel like I have looked everywhere on the internet for this information, however I have come up blank.

I’m looking for a way to have a third person character shoot at a crosshair that is fixed on the screen and is accurate. A simple concept, I’m sure, but I haven’t been able to find out how this is done nor any tutorial that seems to fit the bill. This is honestly maddening.

This tutorial can help

Well, there is a node: ‘convert screen space to world space’. Just use this where your crosshair is, and fire your bullet to the location in world space that the node gives you.