After working through the Unreal 4 course on udemy (i just had to give them credits!)
I am now trying to extend a BluePrint only project with some C++ and NPC AI movments.
After converting the project using this: A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums
I added the Nav Mesh, imported first and third person c++ boiler code from the engine and wrote a simple behavior tree. The problem is my third person character is not moving and I have no idea why not.
When running the game I can see that the behavior tree is being executed and that my custom AI class is possessing the third person character.
What else could be the problem?