Hey ,
these are actually the default settings when you create a new TP_ThirdPerson project. With these settings the angle of the camera will never change until I move the mouse, which is not what I want.
More games I can think of are State Of Decay and Legend Of Zelda (at least Ocarina of Time). In contrast, games like Batman: Arkham Asylum (Unreal Engine 3 ;)) use the “fixed” camera style from the TP_ThirdPerson. Hope this helps to clarify.
If it’s still unclear, I can make a short video later demonstrating what I mean.
Thanks,
David