Third Person Camera collusion with terrain

Hello guys,

i’ve tried many things but still if i reach arm length; it doesn’t collide and i can see all over the terrain.

  • I have tried to change terrain’s collusion; failed.
  • Added Sphere to Cameraboom and opened collusions; failed.

If someone solve this problem, please let me know. I’ll keep watching this problem.

I know how to fix with c++ i’ll define a constant that goes to make a if with x,y,z components.
I guess i could make easier so. Let me know.

The built-in Third Person Example project template should demonstrate what you need. It has a third-person camera setup that responds to environment collision really nicely. Have you taken a look at that, or tried to borrow from a similar example?