Third Person Action RPG Lock On Question - Distance Lock Off Bug

This helped fix part of the issue; flipping between locked and unlocked with multiple button presses after moving away from the target. However, the Timeline still runs the bit of Blueprinting that holds the Distance Lock Off and the Break Sightline custom events. So, the partial camera locking bug still appears.

Would I have performance issues if there was a branch “IsTargeting” check after the Timeline? Basically checking a variable (almost) on tick.

Edit: I forgot to mention, thank you for replying. I didn’t get back to this for a while as I have been pretty busy with college graduation.

Edit 2: Clarity and Grammar