Without plugins, what can I do to increase performance? I tried UDK and an hour into it, I couldn’t shake the thought that I’m wasting my time. Even IF I get it to work, I eventually want to build to Gear VR and I’m tired of Unity for 3D games. My sister gave me her old samsung phone exactly for that purpose.
Until I get there, what I’d like to target is computers that WERE great in 2009, but suck now. This is an issue I’d like to know the answer to right away. And as soon as I find a stable version that has a C++ Gear VR template, gonna stick to that one for a while. Most things I can figure out by experimentation, but this I’d like to hear from the experts.
Mostly all I can think of is using Direct X 10 instead of 11 (no idea what to use as far as open) and compile to 32-bit.
EDIT: Also, wouldn’t the built-in UE4 level editor still work for retro games as long as I keep it low-poly and don’t use complex materials with stuff like normal maps?