# They want to remove Blueprint in UE6

**URL:** <https://forums.unrealengine.com/t/they-want-to-remove-blueprint-in-ue6/2729352>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint\
**Created:** [June 17, 2026, 4:17pm UTC](https://forums.unrealengine.com/t/they-want-to-remove-blueprint-in-ue6/2729352 "2026-06-17T16:17:44Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 18, 2026, 9:48am UTC](https://forums.unrealengine.com/t/they-want-to-remove-blueprint-in-ue6/2729352/14 "2026-06-18T09:48:07Z")

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@Yaeko Fancy making this vote-able?

I second, third, fourth etc this sentiment.

Getting rid of BP is a catastrophically crap idea… they spend all this time modding the engine ( without really working on efficiency ) to on-board loads of creators, only to cut them off at the last second. Nobody wants to develop for film/TV in a fortnite engine…

Creatives don’t want to code. ( that’s a big full stop there )

EDIT: After a bit more reading, I see Epic are thinking of Visual-Verse?

That might help starters ( not migrators ).

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