There's no way to use Quixel materials that have displacement on UE5?

you mean ‘imprinting’ the static meshes into the landscape right? i.e. rendering the mesh as part of the landscape. but not actually using a virtual heightfield instead of a 3D mesh, without any landscape whatsoever. the virtual heightfield is still a heightmap, not 3d geometry

rendering meshes into the landscape RVT height sounds good in theory but in practice since it’s still a plane with displacement you lose a lot of definition at the edges of the mesh, and any non-convex areas just become vertical walls.

but I think the matter at hand here is still about displacing meshes, not displacing the landscape (which is covered by virtual heightfield).

TL;DR there is no solution currently but Epic said they want to explore and to try to provide similar functionality in a future release of UE5