There's no way to use Quixel materials that have displacement on UE5?

Actually, you missed the point. That’s about adding the Virtual Texture Support. If I was explaning that from the scratch, that’s another topic for 30-60 minute content. Most of the landscape material have RVT support & there are a ton of good tutorials if you are starting from Scratch.

In OpenLand we have a OneClick RVT setup. So, I simply use that to save time. The point here is to showcase how to use Virtual HeightField Mesh, but not to show how to setup RVT.

He also commonly just says “you have to enable this checkbox” without actually explaining what the checkbox does

Most of those are self-explanatory. Basically, those are adding plugins and enabling virtual texture, etc. I once showed something about “RVT cache” & explained that later.

Yeah! I understand that & it’s intentional. I don’t work for Epic & I am promoting OpenLand for sure. But I was trying to explain how things are working as possible as I can.

Anyway, OpenLand is available on GitHub & I am happy to help anyone on how to setup HFMesh if they ask specific questions. Rather than just saying it’s a crappy tutorial.
(Check my video for 4.26 for such examples)


Anyway, the biggest issue here is how Epic is handling this situation. Earlier tessellation is just a few steps away. But now with HFMesh, it’s not that simple. There are so many things to setup & understand.

My goal is to add HFMesh support with a OneClick solution for OpenLand & try to explain & help others to set it up as possible as I can.

Hope Unreal Sensei or others to do a better tutorial on this topic. Until that, this is all you get :smiley:

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