There's no real way to HIDE the HUD on a PER PLAYER basis - This is important!

Coming here to reiterate this issue…

Not being able to hide the HUD on a per-player basis is severely limiting and solutions that require class-swapping are non-viable or super clunky at best for any map that actually uses classes the way they’re intended. That’s just a hack and can cause many other issues.

I have a custom Scoreboard for example that can be shown on keypress (hidden on release) that’s not meant to capture input. However, it’s large (mostly because of the equally mind-boggling inability to change font sizes with Verse) and overlaps with many other HUD elements. I want to hide a handful of these UI elements to cleanup the screen while the scoreboard is visible.

Unfortunately, my map also uses Classes to allow players to select their Loadout. So, instead of simply turning off certain HUD elements, what do I have to do?

Create a separate, corresponding class for each of my primary classes that has it’s own HUD controller which hides the layouts.

Ugh… what a pain. Come on Epic. Please hook us up!

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