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There may be a bug in the offical Turn Based Strategy Game

In the GenerateRoomTiles macro of the GridData blueprint , when double check the room’s size , there is a *roomCenter.y * tileSize - 1 * tileSize *. I think it should be roomCenter.y * tileSize - roomHalf.y * tileSize.
I’m pretty sure ,but not 100% sure, it’s a bug .Please correct me if I was wrong.