There is still light after setting intensity to zero of a light component

Actually, the effect after I delete the light or set it’s intensity to zero kind of looks like a Sky Light object effect. You may be right about that. But if this is the case than there is something wrong. I mean, there has to be a way to make this light effect completely gone without deleting Sky Light. And also, there has to be a way to do this without deleting the second light. Because nobody should be pushed to have one light in their level. I’m not an expert in Unreal, but messing around with it for months now and I think this is all about one tick in somewhere or a value to be set to something to fix this. I think it’s this easy, but I don’t know. Thank you for your time and suggestions to detect what is causing the problem, but I will pass and wait for another tick or value wise suggestion.