Hello again! I do not “pass on the information about if the actor is hidden to the clients”. Probably you thought so when you had seen the “ClientHideEnemyPanel” node, but it just hides the panel at the top of the screen that shows the level and the health of the enemy. And I am already having the “server side actor responsible for showing / hiding the actors”, this is a GameMode that calls “Show” function when “Now” becomes not less than the Enemy’s “SpawnTime”. But this does not solve the problem. Which info should I provide to get more specific answer?