Yes, correct, but, unlike the “Show” function, not from the GameMode but from the “Destroyed” function that is called from the overridden “ReceiveAnyDamage” function. I’m guessing the last mentioned function is called only on the server, correct? I do not have replicated function in the Enemy or FightingCharacter blueprints. Also no replicated function in the Player blueprint are related to showing/hiding enemies.