The Unreal Marketplace Improvement and Feedback Thread

To combat falloff, we’re experimenting with a variety of different ways to start promoting content. Next week we’re doing a very large sale\promotion across several categories, for example, but I’m also starting to go through the community and talk to content creators about different ways to put their content and projects in the spotlight. One thought was to start promoting “pairing” up different Marketplace content packs that work really well together, like the Agent character with Kubold’s pistol animation sets, or the RPG Starter Kit with the Medieval Weapons pack, and things of that nature. We have a few more really interesting ideas for that we’re fleshing out that I’ll be able to talk about in more detail soon, but the goal is to try to minimize the falloff we’re seeing.

With regards to sales rankings on the Marketplace and in the launcher, is something I’ve been pondering for awhile, and we’re still discussing the best way to accomplish that. It ties into what I said above with wanting to make sure we’re making full use of what we’ve got. We’re building a nice little catalog of content, and I want to find creative ways to spotlight content released at any time so that it’s not always simply the newest content or top-selling content commanding all the attention. I’ll work on some more.