I get the feeling that Epic saw the marketplace as a way to get people into UE4 and just let anything through. They don’t seem interested in it anymore.
But there are assets that most people could never make on their own and are dedicated projects in their own right that take a significant time investment and large user base to even be worth making that just get buried in the rubbish.
Examples are Voxel Plugin, ArcInventory, my own plugin MoveIt which somehow survived despite Epic making ALS free during development obliterating my profits.
And then the few actually high end art assets like Stylescape and so forth that are buried under the endless stream of assets that aren’t good enough to put in a game.
And if I make a new asset there’s a huge likelihood that it will disappear from front page on the day of release and won’t be seen. Or a competitor will go free before I finish it.
It’s a big and it feels like Epic aren’t invested enough to fix it. We’re supporting the marketplace against our own interests at place because we feel obligations to customers.