How about fix the launcher so it stops lagging because we own so many assets, allow us to hide assets. And the launcher always goes away and then we have to re-click on the launcher and re-click on our library and then retype what we had already typed. It’s really annoying it can’t remember where it last was instead it resets. I could deal with the laggyness of loading over 600+ assets but come on, let us hide the assets we know we will probably never use again. Have a small check box next to each asset that says “hide”. Then in the settings have the list of hidden assets incase we have to unhide them. The category filter is kind of useless when trying to find an asset that isn’t in the right category half the time.
Also let us hide the “My Projects” section, a lot of us don’t even use that section. I never once used it in over 5 years, is because I have so many backups the “My Projects” is just filled with my infinite backups lol It’s really fun trying to add assets to to main project when there are over 50 copies to sift through. I always launch projects through their folder or my main project through a program I made that launches it and makes auto backups of it. Yes all these backups save me so many times! I have deleted their reference in the EditorSettings.ini a lot but takes time away from my main project. I’m probably going to end up having my program auto delete all those project references when I get some spare time, probably faster then waiting for Epic to add the option. lol
Another annoying thing is after we buy a new asset from the Marketplace we have to close the launcher multiple times before out new asset can be found in the launcher. Half the time we have to go to the settings and click update or whatever to be able to download it. In my opinion the launcher is so clunky x 1 million.
Lastly the 1000 asset limit per account is really bogus, please fix the launcher already before I reach 1000 assets lol
I guess I’m just asking for the launcher to give us a little more control, would speed up our productivity.