DanielW, is the performance goal just for the rendering team or is this for all aspects of UE4?
I would really like to see UE4 take advantage of multithreading for AI, Blueprints & Streaming in order to maximise CPU usage on 4+ core systems.
DanielW, is the performance goal just for the rendering team or is this for all aspects of UE4?
I would really like to see UE4 take advantage of multithreading for AI, Blueprints & Streaming in order to maximise CPU usage on 4+ core systems.