The state of Distance Field GI in 4.8

Wonderful! Good decision. Hopefully you guys do not only focus on GPU performance optimization. It was very challenging to push our game to 60 fps on Xbox One and we had to implement a lot of systems (like pre-spawning) to cope with the CPU overhead of actors. But it’s great to hear that you don’t only focus on new features but performance too. I’m looking forward to see the results :slight_smile: