What is the current state of this in 4.10? Did the HFGI manage to get revisited for it to be usable again without having to give up the DFAO optimizations?
And I was wondering, does the DFGI effect landscape without HFGI on? And if it does, is HFGI something we need in open environments at all due to all the bounce color and lighting coming from foliage and other objects?
Also, is this currently better quality and performance wise than NVIDIA’s VGXI?