The Sky Problem in Mixed Reality

I am using Varjo Base 3.8 and working with Xr3. I want to design my project as XR. I made all the necessary adjustments found on the varjo base site.When I switch to mixed reality, outside of the area I masked, when I look at the sky, the real image appears. When I examined the example project of the varjo base for xr, I could not see such a problem. they use engine sky but I am using the ultradynamic sky plugin as the sky in my project. how can i solve this problem?