# The scale of my particle system only works on the X axis

**URL:** <https://forums.unrealengine.com/t/the-scale-of-my-particle-system-only-works-on-the-x-axis/689160>\
**Category:** Blueprint\
**Tags:** unreal-engine, UE5-0, Blueprint, question\
**Created:** [November 12, 2022, 8:39am UTC](https://forums.unrealengine.com/t/the-scale-of-my-particle-system-only-works-on-the-x-axis/689160 "2022-11-12T08:39:46Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Ivan3z](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ivan3z](https://forums.unrealengine.com/u/Ivan3z)\
**Post date:** [November 12, 2022, 8:39am UTC](https://forums.unrealengine.com/t/the-scale-of-my-particle-system-only-works-on-the-x-axis/689160/1 "2022-11-12T08:39:46Z")

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I want to make my particle system a bit bigger. But it only works on the X axis.

I have local space enabled on all emitters.

 ![1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/f/c/1fc2c82cbe6f41dff71cfb3de111a671d827ed37.png)

I was reading this post

> [@Scale a niagara particle system](https://forums.unrealengine.com/t/scale-a-niagara-particle-system/450101/12):
>
> Thank you vivekananda\_k, this works perfectly! For those who don’t know how to add a script to an emitter; Inside your content browser, right-click and choose FX - Niagara Module Script. Name it EasyScale\_MS. Open the file and select all the nodes and hit delete (Output will remain). Visit that link vivekananda\_k provided [Niagara System scale modular script posted by anonymous | blueprintUE | PasteBin For Unreal Engine](https://blueprintue.com/render/shm_t915/) (if the web page says can’t be reached, just refresh) and select all the n…

And I wrote this script

 ![2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/4/c/64c83456616b21c60ad94627b41e73f83daf719d.png)

But it doesn’t work either. It gives me some errors that I don’t know how to solve.

 ![3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/4/8/94810615ea340c891570f3d344cc33e863315a65.png)

What can I do to make my particle system a little bigger from the actor?

Thank you very much!!

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**Author:** ![Ivan3z](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ivan3z](https://forums.unrealengine.com/u/Ivan3z)\
**Post date:** [November 12, 2022, 9:16am UTC](https://forums.unrealengine.com/t/the-scale-of-my-particle-system-only-works-on-the-x-axis/689160/2 "2022-11-12T09:16:35Z")

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Update:  
I managed to fix the script errors.  
They were caused because the changes had not been saved correctly even though I did save and compile it…  
However it doesn’t work.  
I can’t scale the particle system anyway.

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**Author:** ![Ivan3z](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ivan3z](https://forums.unrealengine.com/u/Ivan3z)\
**Post date:** [November 12, 2022, 11:29am UTC](https://forums.unrealengine.com/t/the-scale-of-my-particle-system-only-works-on-the-x-axis/689160/3 "2022-11-12T11:29:06Z")

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I found that everything is to blame for the “Scale Ribbon Width module”.

At the moment I have managed to increase the scale by creating a user parameter and putting it in each of the modules.

 ![4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/0/8/508f2e0bee6632ddb3e7480399e0c7aab6f172ca.png)

Any other solution that is not as cumbersome as this will be welcome.

Thank you very much

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**Author:** ![TorQueMoD](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/torquemod/32/710746_2.png) [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Post date:** [November 12, 2022, 9:58pm UTC](https://forums.unrealengine.com/t/the-scale-of-my-particle-system-only-works-on-the-x-axis/689160/4 "2022-11-12T21:58:12Z")

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You can literally copy and paste the code from Blueprint UE. That’s why I put it there. Your code looks different. You’ve got two add nodes that weren’t present in the original code:

 ![ParticleResizeNiagara](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/c/0/ac02208bbfd29c3de9c87d1146190319c9f59503.png)

Unless that’s just BlueprintUE changing the names of the nodes.  
Otherwise, I’m not sure why it wouldn’t work for you because it worked for me.

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**Author:** ![Ivan3z](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ivan3z](https://forums.unrealengine.com/u/Ivan3z)\
**Post date:** [November 14, 2022, 4:19am UTC](https://forums.unrealengine.com/t/the-scale-of-my-particle-system-only-works-on-the-x-axis/689160/5 "2022-11-14T04:19:22Z")

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Hi:

Copy and paste does not works… Maybe it’s because I use UE5… I don’t know…

I put the add nodes because I assumed they could be a sum. I really don’t know what they are. I did not find any node named “Op”.

Do you know what “Op” nodes is?

Thank you very much for your reply.

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**Author:** ![TorQueMoD](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/torquemod/32/710746_2.png) [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Post date:** [November 14, 2022, 5:50am UTC](https://forums.unrealengine.com/t/the-scale-of-my-particle-system-only-works-on-the-x-axis/689160/6 "2022-11-14T05:50:36Z")

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Here, try this… I copied the code and pasted it into a text file. Just copy this from PasteBin and paste it into your custom Niagara script and it will add all the nodes for you:

> **[UE4/5 Niagara Script Easy Resize - Pastebin.com](https://pastebin.com/0zDFu7UX)**
>
> Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.

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**Author:** ![Ivan3z](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ivan3z](https://forums.unrealengine.com/u/Ivan3z)\
**Post date:** [November 14, 2022, 10:07am UTC](https://forums.unrealengine.com/t/the-scale-of-my-particle-system-only-works-on-the-x-axis/689160/7 "2022-11-14T10:07:37Z")

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The text cannot be pasted either.  
will be possible to share the .uasset file? I think that would be the easiest…  
Thank you very much for your effort.

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<div class="post-metadata">

**Author:** ![TorQueMoD](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/torquemod/32/710746_2.png) [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Post date:** [November 14, 2022, 11:20am UTC](https://forums.unrealengine.com/t/the-scale-of-my-particle-system-only-works-on-the-x-axis/689160/8 "2022-11-14T11:20:44Z")

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Sorry, I don’t use UE5. There’s no reason the text or Blueprintue nodes shouldn’t paste though. Strange. Try downloading 4.26 or 4.27 and then creating the asset there and then migrating it to UE5? Someone else suggested that too.

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**Author:** ![Ivan3z](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ivan3z](https://forums.unrealengine.com/u/Ivan3z)\
**Post date:** [November 14, 2022, 8:03pm UTC](https://forums.unrealengine.com/t/the-scale-of-my-particle-system-only-works-on-the-x-axis/689160/9 "2022-11-14T20:03:26Z")

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I will try. Thank you very much
