Hello! I am developing a Soyuz-TMA spacecraft simulator. We started to develop, we had a question about the choice of the engine. Can you tell me if we made the right choice on Unreal Engine?
In the simulator we are going to implement the following ideas:
- An exact copy of the Soyuz-TMA spacecraft with the ability to move around the ship (first-person view) and interact with controls (switches, buttons, screens …)
- Repetition of all the algorithms of the ship at all stages (modes) of flight. From strart to docking and landing.
- Introduction of any abnormal situations and their elimination (fire, depressurization, ammonia leak, etc.)
- Multiplayer for online games, as well as to control the player’s actions (provided that the player has connected the “INSTRUCTOR” function) as in the real flight of the Soyuz ship.
I did some analysis of the engines and came to the conclusion that the UE would be the most appropriate. But I could be wrong. Are there those who are engaged in a similar theme? I really need your help!