# The props without collisions don't work as expected

**URL:** <https://forums.unrealengine.com/t/the-props-without-collisions-dont-work-as-expected/1851178>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fixed, fortnite\
**Created:** [May 11, 2024, 1:40pm UTC](https://forums.unrealengine.com/t/the-props-without-collisions-dont-work-as-expected/1851178 "2024-05-11T13:40:53Z")\
**Posts on this page:** 1\
**Showing post:** 12

<div class="post-metadata">

**Author:** ![landscape](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/landscape/32/1005548_2.png) [@landscape](https://forums.unrealengine.com/u/landscape)\
**Post date:** [March 8, 2025, 5:17am UTC](https://forums.unrealengine.com/t/the-props-without-collisions-dont-work-as-expected/1851178/12 "2025-03-08T05:17:29Z")

</div>

> [@Cannot turn collisions off of UEFN Epic made Fortnite props](https://forums.unrealengine.com/t/cannot-turn-collisions-off-of-uefn-epic-made-fortnite-props/2340984):
>
> Summary Any collision channel changes on the Static Mesh Component of an Epic Games made Fortnite prop do not work in game. Additionally, the stopgap “No Collision” option to turn off all collisions on an Epic made Fortnite prop does not work correctly. It is weird because this is only an issue with Epic made Fortnite props. Custom imported assets, and static mesh component collision channels of blueprints work correctly. The only work around I can think of is to rip assets from the game and…

---

_[View the full topic](https://forums.unrealengine.com/t/the-props-without-collisions-dont-work-as-expected/1851178)._
