Hey everyone,
Sorry, if this has been answered already, but I didn’t find anything helping me so I am now posting this thread.
Now getting to the problem:
I start Unreal Engine and want to create a new C++ project with basic code. The selected Options are 1) Desktop/Console, 2) Maximum Quality and 3) With Starter Content.
When I press the Create Project - button is starts building etc. until i get the following error.
Running D:/Epic Games/4.9/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject858 Development Win64 -project=“C:/Users/Tuukka/Documents/Unreal Projects/MyProject858/MyProject858.uproject” -rocket -editorrecompile -progress -noubtmakefiles
@progress push 5%
Parsing headers for MyProject858Editor
Running UnrealHeaderTool “C:/Users/Tuukka/Documents/Unreal Projects/MyProject858/MyProject858.uproject” “C:\Users\Tuukka\Documents\Unreal Projects\MyProject858\Intermediate\Build\Win64\MyProject858Editor\Development\UnrealHeaderTool.manifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -rocket -installed
D:/Epic Games/4.9/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h(2184) : Expected an include at the top of the header: ‘#include “CharacterMovementComponent.generated.h”’
Error: Failed to generate code for MyProject858Editor - error code: OtherCompilationError (5)
UnrealHeaderTool failed for target ‘MyProject858Editor’ (platform: Win64, module info: C:\Users\Tuukka\Documents\Unreal Projects\MyProject858\Intermediate\Build\Win64\MyProject858Editor\Development\UnrealHeaderTool.manifest).
Since I’m still quite new with both C++ and the Unreal Engine I have no idea how to solve it.
Thanks in advance!