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The problem with dynamic light from dynamic sources

I’m trying to make dynamically created rooms with the light set inside. I want, in theory, fully generated buildings
The problem is that when installing a point source, strange shadows appear on the ceiling (if the light source is too close), with a cone - strange shadows on the walls between the light sources.

https://sun9-29.userapi.com/c857520/v857520388/1eb774/wf2zxBkit4g.jpg

https://sun9-42.userapi.com/c857520/v857520388/1eb787/_p1sBSscxWk.jpg

Lights are movable
Enabled Force no recomputed lightmaps
Enabled distance field shadows

Anything with “static light” I tried to disable…