Hey guys, how’s going?
I wanna know what’s the pre-process to import 3D assets into UE 4. Actually, I think I know the basic steps that are UV Mapping - for texturing - and make the object solid - something that others can conflict with. I’m using Maya and importing through FBX.
So, is these two steps enough to get an asset up and running on UE 4? And more: it’s better to rig a character on Maya itself or UE 4 can deal with this for us?
Thanks in advance,