@captainTvZs not sure what exactly the issue is from your video…you are just kind of walking/spinning around in your world I can’t really make sense of what I am supposed to be looking at/what is wrong with your controls. If you have added my C++ code to your project and have been using them to correct gimbal lock and that is working, then I would imagine your issues with camera rotation have to do with how your camera is parented/attached to your player character. They may not be synchronized properly, or attached in a non-ideal manner that is causing divergence between player vectors and camera vectors.