I Have the same problem too, maybe source code version ue
4 need some change, like UE4Editor.Target.cs file add:
BuildEnvironment = TargetBuildEnvironment.Unique; bCompileChaos = true;
bUseChaos = true;
I Have the same problem too, maybe source code version ue
4 need some change, like UE4Editor.Target.cs file add:
BuildEnvironment = TargetBuildEnvironment.Unique; bCompileChaos = true;
bUseChaos = true;