The physics asset don't follow the animation

Hi guy, I have an issue:
I import “.abc” file, which doesn’t have a bone, to Unreal. Unreal automatically generates a bone and physics asset for it.
But the bone and asset doesn’t follow the animation. So I can’t have collision with the pink ball.
How to solve this? Thank you.
Here is the video:

Or is there any way to make this a bone animation in Maya?
Here is the video