The other client's sees aiming animation differently

Hello. In my project i have used a Aim Offset 1D to create a aiming animation. In your own instance of the game the aiming animation looks fine. But if you watch someone aim as a other client the aiming animation snaps to the highest position possible when you try to aim down. from aiming straight forward and up the animation looks fine.


Aiming up (looks fine for yourself ad other client)

Aiming down (looks fine for yourself but client see you as you are aiming straight up)

My Aim offset 1D used.

Please help. Thank you!