The node Move To Location or Actor succeeds even if MaxWalkSpeed is set to 0

How often does it get called? Only once? Hm, should not really matter if MaxWalkSpeed is 0 anyway. Hold on, does the onMoveFinished actuality execute? Perhaps it cannot distinguish between a successful finish and a failed one. What if you replaced it with:

It still should not move with 0 walk speed, though, ofc.