# The "No Collision" parameter for Fortnite Props is not functioning.

**URL:** <https://forums.unrealengine.com/t/the-no-collision-parameter-for-fortnite-props-is-not-functioning/2095914>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fixed, fortnite\
**Created:** [October 30, 2024, 2:46pm UTC](https://forums.unrealengine.com/t/the-no-collision-parameter-for-fortnite-props-is-not-functioning/2095914 "2024-10-30T14:46:20Z")\
**Posts on this page:** 8\
**Page:** 1

<div class="post-metadata">

**Author:** ![YuyaShiotani](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/yuyashiotani/32/917612_2.png) [@YuyaShiotani](https://forums.unrealengine.com/u/YuyaShiotani)\
**Post date:** [October 30, 2024, 2:46pm UTC](https://forums.unrealengine.com/t/the-no-collision-parameter-for-fortnite-props-is-not-functioning/2095914/1 "2024-10-30T14:46:20Z")

</div>

### Summary

As the title suggests, enabling the “No Collision” parameter on Creative Props provided as Fortnite assets does not work.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Assets

### Steps to Reproduce

1, Place a Creative Prop from the Fortnite folder into the level.  
2, Enable “No Collision” in the Details tab.  
3, Start the session and check the collision.

### Expected Result

The ideal outcome is for collision to be disabled.

### Observed Result

The ideal outcome is for collision to be disabled.

### Platform(s)

The collision is not disabled, resulting in unintended behavior.

### Additional Notes

When switching the View Mode to Player Collision, the collision appears to be disabled, but this is not reflected once the session starts.

---

<div class="post-metadata">

**Author:** ![YuyaShiotani](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/yuyashiotani/32/917612_2.png) [@YuyaShiotani](https://forums.unrealengine.com/u/YuyaShiotani)\
**Post date:** [October 30, 2024, 2:47pm UTC](https://forums.unrealengine.com/t/the-no-collision-parameter-for-fortnite-props-is-not-functioning/2095914/2 "2024-10-30T14:47:08Z")

</div>

“No Collision” parameter is this

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/2/5/f2518cff7202474fe0f11f4e3f44196a3d085fbd.jpeg)

---

<div class="post-metadata">

**Author:** ![mysteryegg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mysteryegg](https://forums.unrealengine.com/u/mysteryegg)\
**Post date:** [October 31, 2024, 2:03pm UTC](https://forums.unrealengine.com/t/the-no-collision-parameter-for-fortnite-props-is-not-functioning/2095914/4 "2024-10-31T14:03:27Z")

</div>

I think this has been around for a while. Slight tangent, it would be really nice to edit/override collisions for props and other game assets. One of the biggest issues I ran into with referenced content such as the doorways in the Talisman pack were wonky collisions. It’s a shame to have access to a well-designed mesh only for its collision to make it impractical.

---

<div class="post-metadata">

**Author:** ![hoskijdev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hoskijdev](https://forums.unrealengine.com/u/hoskijdev)\
**Post date:** [December 20, 2024, 8:35am UTC](https://forums.unrealengine.com/t/the-no-collision-parameter-for-fortnite-props-is-not-functioning/2095914/5 "2024-12-20T08:35:19Z")

</div>

^bump this

---

<div class="post-metadata">

**Author:** ![Tonkatron8](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tonkatron8](https://forums.unrealengine.com/u/Tonkatron8)\
**Post date:** [February 8, 2025, 11:37am UTC](https://forums.unrealengine.com/t/the-no-collision-parameter-for-fortnite-props-is-not-functioning/2095914/6 "2025-02-08T11:37:10Z")

</div>

bump

---

<div class="post-metadata">

**Author:** ![swaggod](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/swaggod/32/1051181_2.png) [@swaggod](https://forums.unrealengine.com/u/swaggod)\
**Post date:** [February 8, 2025, 6:37pm UTC](https://forums.unrealengine.com/t/the-no-collision-parameter-for-fortnite-props-is-not-functioning/2095914/7 "2025-02-08T18:37:50Z")

</div>

Yea I posted a similar bug report couple months ago with no luck, prop collisions are all sorts messed up

---

<div class="post-metadata">

**Author:** ![C0deVisionary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/c0devisionary/32/883162_2.png) [@C0deVisionary](https://forums.unrealengine.com/u/C0deVisionary)\
**Post date:** [February 27, 2025, 2:59pm UTC](https://forums.unrealengine.com/t/the-no-collision-parameter-for-fortnite-props-is-not-functioning/2095914/8 "2025-02-27T14:59:29Z")

</div>

Bump^

---

<div class="post-metadata">

**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [September 1, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/the-no-collision-parameter-for-fortnite-props-is-not-functioning/2095914/9 "2026-09-01T18:00:40Z")

</div>

FORT-813464 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 36.20.
