# The Niagara particle system spawns the particles too late. Its lagging when parented

**URL:** <https://forums.unrealengine.com/t/the-niagara-particle-system-spawns-the-particles-too-late-its-lagging-when-parented/491455>\
**Category:** FX\
**Tags:** particle-systems, ribbon, unreal-engine, question\
**Created:** [November 29, 2021, 9:11pm UTC](https://forums.unrealengine.com/t/the-niagara-particle-system-spawns-the-particles-too-late-its-lagging-when-parented/491455 "2021-11-29T21:11:21Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Dj\_EKI](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dj\_EKI](https://forums.unrealengine.com/u/Dj_EKI)\
**Post date:** [November 29, 2021, 9:11pm UTC](https://forums.unrealengine.com/t/the-niagara-particle-system-spawns-the-particles-too-late-its-lagging-when-parented/491455/1 "2021-11-29T21:11:21Z")

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Let the fire and ribbon strip begin on the ball. There is a big offset here. How can I fix this. The ball is moving fast. All particles spawn too late.

 ![353270-unknown.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/2/1/c21cb7c48aea987cc43998aefe382dd3843df60e.png)

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**Author:** ![Dj\_EKI](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dj\_EKI](https://forums.unrealengine.com/u/Dj_EKI)\
**Post date:** [November 30, 2021, 6:10pm UTC](https://forums.unrealengine.com/t/the-niagara-particle-system-spawns-the-particles-too-late-its-lagging-when-parented/491455/2 "2021-11-30T18:10:19Z")

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I solved the problem.  
The particle must be parented to a SpringArm.  
The SpringArm has the following settings:  
TargetArmLength: 0  
DoCollosionTest: False  
CameraSettings-\>  
Inherit Pitch, yaw, roll: False  
100% no lagging.
