Yesterday we released the new update of Coherent UI GT for UE4! We are excited and want to share with you what we have been working on for the last month.
**New RHI Renderer
One of the largest innovations is the new renderer for UE4. It is already a default setting in GT.
Until now, we have used our generic DirectX 11 rendering code which worked very well. However, we knew that by tightly integrating the rendering code with the UE4 pipeline, we will achieve even better results. We designed the renderer especially for UE4 and took into consideration all the specifics of the engine.
How does the new renderer work? It is closely integrated into the UE4 rendering pipeline and generates RHI command lists. We have managed to cut all the overhead from state changes when the program flow moves from Unreal Engine code to GT. We have also highly improved the state caching and batching in UE4.
The results are great! There is a 25-40% improvement in the rendering performance. In addition to that, all rendering commands generated by GT are now visible in the UE4 profiler.
**Coherent UI GT Menu Entry **
The new version brings better integration between the UE4 Editor and Coherent UI GT. There is a new Menu, we have added to the Editor, which helps developers easily set a HUD, create an in-world UI, launch the Inspector, documentation and much more.
To give you a heads up: in the next versions of GT we will strive to make the user experience of Coherent UI GT in UE4 even simpler and faster by optimizing it and adding new integration features.
We have added new guides to the documentation which cover important topics such as Input, workflow,Blueprint integration and performance tips.
Read the full blog post and learn more about Coherent UI GT 0.9.6.