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Hello ,

Resources like the Visibility and Occlusion Culling in Unreal Engine | Unreal Engine 5.3 Documentation , More detailed examples (that go over best practices, common designs) of concepts would be interesting to see.
Another resource I’ve seen cited as an example of well done text tutorials is Unity C# and Shader Tutorials (covers topics on Unity).

Not sure if this type of content is the goal of the learning portal, but I personally find it to be something that’s lacking.
A common response when looking for in depth text based resources is to go look at sources such as Udemy courses (which only cover basic uses and certainly not overarching design - like what are the best practices when building save/restore mechanisms, level streaming etc… ).

tl;dr Feel like there is a gap in resources between general design patterns (Table of Contents · Game Programming Patterns) and video tutorials that focus on implementing specific things in engine. An ideal intermediate resource would be ones that cover designing systems using the engine and providing insights into best practices based on experiences etc…

Hope that helps.