The new glTF import supported in 4.19 preview is awesome. [Experimentation]

This doesn’t mean “you should load and parse glTF files at runtime” :slight_smile: This means that data structures of this format are suitable for being rendered at runtime without further processing, that’s why it is a “runtime format”. However for a complex engine like Unreal, you’d either need custom rendering code (which won’t conflict with main renderer), or you still need data processing / conversion into engine’s renderable structures. This conversion is done in Developer/MeshUtilities module, which is not a runtime one.

Also, things you mentioned are not a point for doing loading at runtime anyway.