# The more I experiment with VRAM consuming reducing - the more it increases

**URL:** <https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664>\
**Category:** World Creation\
**Tags:** unreal-engine, question\
**Created:** [August 5, 2024, 10:00am UTC](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664 "2024-08-05T10:00:42Z")\
**Posts on this page:** 1\
**Showing post:** 21

<div class="post-metadata">

**Author:** ![3dRaven](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/3draven/32/906552_2.png) [@3dRaven](https://forums.unrealengine.com/u/3dRaven)\
**Post date:** [August 5, 2024, 2:00pm UTC](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664/21 "2024-08-05T14:00:44Z")

</div>

Just change the quality settings in the game via executing commands

> [@Can you set the Engine Scalability values (Low/Medium/High/Epic) during runtime w/ console command?](https://forums.unrealengine.com/t/can-you-set-the-engine-scalability-values-low-medium-high-epic-during-runtime-w-console-command/379964/4):
>
> Because of searching for a solution for this issue i came across here. So while i built my own Graphics Menu i wanted to leave the solution here for other searchers…

it will cut off the LOD’s at certain points

> **[Scalability Reference for Unreal Engine | Unreal Engine 5.4 Documentation |...](https://dev.epicgames.com/documentation/en-us/unreal-engine/scalability-reference-for-unreal-engine)**
>
> Scalability options, properties, and console variables.

---

_[View the full topic](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664)._
