# The more I experiment with VRAM consuming reducing - the more it increases

**URL:** <https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664>\
**Category:** World Creation\
**Tags:** unreal-engine, question\
**Created:** [August 5, 2024, 10:00am UTC](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664 "2024-08-05T10:00:42Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Etyuhibosecyu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/etyuhibosecyu/32/1044081_2.png) [@Etyuhibosecyu](https://forums.unrealengine.com/u/Etyuhibosecyu)\
**Post date:** [August 5, 2024, 10:00am UTC](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664/1 "2024-08-05T10:00:42Z")

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I try to find oplimal LOD settings for the heavy models in my project, but each time I change them in ANY direction - no matter, increase or reduce LODs count - the VRAM consuming increases. Maybe there is some history of those settings that grows each time I change settings? If yes, where is it stored? If no, what to do to at least return to the values that were present before this abnormal growth?

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [August 5, 2024, 10:28am UTC](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664/2 "2024-08-05T10:28:53Z")

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VRAM will gradually increase over time in the editor, and never go down. ( It might stop at about 8GB ). It’s just related to how many meshes and textures you have looked at, in total. Not the current running map.

I think profiling in a standalone game would work better.

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<div class="post-metadata">

**Author:** ![Etyuhibosecyu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/etyuhibosecyu/32/1044081_2.png) [@Etyuhibosecyu](https://forums.unrealengine.com/u/Etyuhibosecyu)\
**Post date:** [August 5, 2024, 10:33am UTC](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664/3 "2024-08-05T10:33:41Z")

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> [@ClockworkOcean](#):
>
> VRAM will gradually increase over time in the editor, and never go down.

But I have restarted the editor and even the computer many times!  
And this happens not only in editor, but also in the packaged game. At some point I have catched 8.3 GB VRAM consuming by game, now it has reached 9.5-10.5 and does not go down.

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<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [August 5, 2024, 10:35am UTC](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664/4 "2024-08-05T10:35:14Z")

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How are you measuring it?

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<div class="post-metadata">

**Author:** ![Etyuhibosecyu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/etyuhibosecyu/32/1044081_2.png) [@Etyuhibosecyu](https://forums.unrealengine.com/u/Etyuhibosecyu)\
**Post date:** [August 5, 2024, 10:40am UTC](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664/5 "2024-08-05T10:40:45Z")

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Using FPSMonitor and Task Manager.

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<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [August 5, 2024, 10:43am UTC](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664/6 "2024-08-05T10:43:18Z")

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Ok, Windows does not understand what the engine is doing.

You need to use the actual engine tools, for example

![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/9/c/09c436fa7a4895c80dac7b54d77e4eed2af85124.png)

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/b/3/0b34662f9d0985d1da78a882c59f37f8e152f652.png)

It will be textures using it up, BTW… 🙂

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<div class="post-metadata">

**Author:** ![Etyuhibosecyu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/etyuhibosecyu/32/1044081_2.png) [@Etyuhibosecyu](https://forums.unrealengine.com/u/Etyuhibosecyu)\
**Post date:** [August 5, 2024, 10:51am UTC](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664/7 "2024-08-05T10:51:17Z")

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@ClockworkOcean, here is my top of that window:

 ![2024-08-05_13-50-37](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/8/f/c8f0a4fe8ceca08feb5983e798dd33a039de4a91.png)  
What to do with it?

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<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [August 5, 2024, 10:58am UTC](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664/8 "2024-08-05T10:58:53Z")

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Yeah, that’s a whole other topic, I’m afraid.

Optimization is not easy…

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/6/c/c6c7ef9f6661368b5fb5bb1835934cbca4159d7c.jpeg "Optimize UE5 scenes to save on memory and Mib Texture Streaming Pool") ](https://www.youtube.com/watch?v=jCaY5sLiVAI)

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<div class="post-metadata">

**Author:** ![Etyuhibosecyu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/etyuhibosecyu/32/1044081_2.png) [@Etyuhibosecyu](https://forums.unrealengine.com/u/Etyuhibosecyu)\
**Post date:** [August 5, 2024, 11:02am UTC](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664/9 "2024-08-05T11:02:05Z")

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> [@ClockworkOcean](#):
>
> Optimization is not easy…

I do not mean explicit reducing of triangles count or texture sizes. I just mean to reduce resources (especially VRAM) consuming for nothing.

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<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [August 5, 2024, 11:23am UTC](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664/10 "2024-08-05T11:23:11Z")

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But that’s how you reduce VRAM usage, by reducing the number ( or size ) of things that use it…

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<div class="post-metadata">

**Author:** ![Etyuhibosecyu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/etyuhibosecyu/32/1044081_2.png) [@Etyuhibosecyu](https://forums.unrealengine.com/u/Etyuhibosecyu)\
**Post date:** [August 5, 2024, 11:35am UTC](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664/11 "2024-08-05T11:35:47Z")

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@ClockworkOcean, I have opened the window mentioned in the video (though I opened Primitive Stats instead of Texture Stats) and detected that adding LODs only increase numbers in it. Is it normal?

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [August 5, 2024, 11:39am UTC](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664/12 "2024-08-05T11:39:14Z")

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Having a lot of LODs could increase VRAM usage, yes. But it’s mainly what I said previously, many objects are only unloaded in a standalone game ( or packaged ).

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<div class="post-metadata">

**Author:** ![Etyuhibosecyu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/etyuhibosecyu/32/1044081_2.png) [@Etyuhibosecyu](https://forums.unrealengine.com/u/Etyuhibosecyu)\
**Post date:** [August 5, 2024, 11:43am UTC](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664/13 "2024-08-05T11:43:01Z")

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So, the only way to reduce it is reducing the triangle count in the MAIN meshes? I have opened Texture Stats, too, and textures consume very little VRAM, main amount is for meshes.

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [August 5, 2024, 1:12pm UTC](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664/14 "2024-08-05T13:12:56Z")

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I assume it’s the textures. I would try one very high poly mesh, and see if the VRAM goes down…

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<div class="post-metadata">

**Author:** ![Etyuhibosecyu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/etyuhibosecyu/32/1044081_2.png) [@Etyuhibosecyu](https://forums.unrealengine.com/u/Etyuhibosecyu)\
**Post date:** [August 5, 2024, 1:22pm UTC](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664/15 "2024-08-05T13:22:30Z")

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Yes, it went down, but is reducing triangle count correct for the big and complex game? Won’t the users with modern computers write that the game became to look poor? Where is that balance point, to not make the game consuming abnormal amounts of VRAM in the small screen resolution, and to not significantly worsen game quality? Sorry if my question looks senseless, but I don’t know the criterium that the optimization went too far.

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**Author:** ![Etyuhibosecyu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/etyuhibosecyu/32/1044081_2.png) [@Etyuhibosecyu](https://forums.unrealengine.com/u/Etyuhibosecyu)\
**Post date:** [August 5, 2024, 1:38pm UTC](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664/16 "2024-08-05T13:38:26Z")

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@ClockworkOcean, maybe there are features which are increasing VRAM consuming but necessary very rarely, in very specific cases, and I have enabled them by mistake and can disable them in typical game?

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [August 5, 2024, 1:50pm UTC](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664/17 "2024-08-05T13:50:52Z")

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I have no idea, I’m afraid. Everybody has to look at the figures… 🫠

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<div class="post-metadata">

**Author:** ![Etyuhibosecyu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/etyuhibosecyu/32/1044081_2.png) [@Etyuhibosecyu](https://forums.unrealengine.com/u/Etyuhibosecyu)\
**Post date:** [August 5, 2024, 1:54pm UTC](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664/18 "2024-08-05T13:54:32Z")

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@ClockworkOcean, maybe I have to push the edition with all reduced textures and polygons for everyone who have medium computer, and to leave uncropped game only for flagman computers?

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [August 5, 2024, 1:55pm UTC](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664/19 "2024-08-05T13:55:17Z")

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You can give the player options in the menus.

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<div class="post-metadata">

**Author:** ![Etyuhibosecyu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/etyuhibosecyu/32/1044081_2.png) [@Etyuhibosecyu](https://forums.unrealengine.com/u/Etyuhibosecyu)\
**Post date:** [August 5, 2024, 1:56pm UTC](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664/20 "2024-08-05T13:56:21Z")

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@ClockworkOcean, but what do they change if the polygon count remains huge?

[Next page](https://forums.unrealengine.com/t/the-more-i-experiment-with-vram-consuming-reducing-the-more-it-increases/1962664.md?page=2)
