The Limitations of Unreal's Baked Lighting System

hey I’m dealing with same limitations. most archviz projects (non minimal) are big, lots of decorative and furniture. moving objects around is part of what we do to achieve best scene composition. for bunch of us that are comfortable with 3dsmax and vray presentations, unreal realtime presentation is too early I think; all because of insanely long time lightmass build time and issues you’ve posted here.