# The Landscape tools cause the program to crash on MacOS M series chip with Unreal Engine 5.4.

**URL:** <https://forums.unrealengine.com/t/the-landscape-tools-cause-the-program-to-crash-on-macos-m-series-chip-with-unreal-engine-5-4/1821141>\
**Category:** Feedback & Requests\
**Tags:** Macos, landscape-problems, unreal-engine, crash, bug-report, editor, Macbook-Pro\
**Created:** [April 25, 2024, 2:59pm UTC](https://forums.unrealengine.com/t/the-landscape-tools-cause-the-program-to-crash-on-macos-m-series-chip-with-unreal-engine-5-4/1821141 "2024-04-25T14:59:05Z")\
**Posts on this page:** 1\
**Showing post:** 15

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**Author:** ![Thalescm1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Thalescm1](https://forums.unrealengine.com/u/Thalescm1)\
**Post date:** [January 27, 2025, 6:24am UTC](https://forums.unrealengine.com/t/the-landscape-tools-cause-the-program-to-crash-on-macos-m-series-chip-with-unreal-engine-5-4/1821141/15 "2025-01-27T06:24:56Z")

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> [@GolemNick1](#):
>
> Disabling the combined layers option

This solution worked for me: [Is Layer panel bugged in UE5? - #15 by chandanGalore](https://forums.unrealengine.com/t/is-layer-panel-bugged-in-ue5/520461/15)  
Bad part is that I had to restart the level from scratch, and it is not open world anymore. For my goals it was fine, but I’m still figuring it out how to make this work on an open world level

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