# The Landscape tools cause the program to crash on MacOS M series chip with Unreal Engine 5.4.

**URL:** <https://forums.unrealengine.com/t/the-landscape-tools-cause-the-program-to-crash-on-macos-m-series-chip-with-unreal-engine-5-4/1821141>\
**Category:** Feedback & Requests\
**Tags:** Macos, landscape-problems, unreal-engine, crash, bug-report, editor, Macbook-Pro\
**Created:** [April 25, 2024, 2:59pm UTC](https://forums.unrealengine.com/t/the-landscape-tools-cause-the-program-to-crash-on-macos-m-series-chip-with-unreal-engine-5-4/1821141 "2024-04-25T14:59:05Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![BidhanSH](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BidhanSH](https://forums.unrealengine.com/u/BidhanSH)\
**Post date:** [April 25, 2024, 2:59pm UTC](https://forums.unrealengine.com/t/the-landscape-tools-cause-the-program-to-crash-on-macos-m-series-chip-with-unreal-engine-5-4/1821141/1 "2024-04-25T14:59:05Z")

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I recently installed Unreal Engine 5.4.0 on my MacBook Pro 14 inch with the M2 Max chip, running MacOS Sonoma 14.4.1. When I enter landscape edit mode and try to use any of the landscape tools, the program freezes and becomes unresponsive. It remains stuck in this state for hours until I force quit the program.

I experienced a similar issue with version 5.3.2, where some tools partially worked but most of them ended up erasing parts of the landscape instead of performing their intended functions. However, updating to 5.4.0 has further increased this problem.

If anyone has encountered and resolved this issue, I would greatly appreciate any assistance or fixes you can provide.

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**Author:** ![BasedAndBasic](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BasedAndBasic](https://forums.unrealengine.com/u/BasedAndBasic)\
**Post date:** [April 30, 2024, 12:17am UTC](https://forums.unrealengine.com/t/the-landscape-tools-cause-the-program-to-crash-on-macos-m-series-chip-with-unreal-engine-5-4/1821141/2 "2024-04-30T00:17:30Z")

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Same here. Just downloaded unreal. Mac m2 studio. Only sculpt works. Every other tool in the landscape mode seems to freeze Unreal.

Hopefully this gets resolved!

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**Author:** ![BasilBibi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BasilBibi](https://forums.unrealengine.com/u/BasilBibi)\
**Post date:** [May 5, 2024, 2:52pm UTC](https://forums.unrealengine.com/t/the-landscape-tools-cause-the-program-to-crash-on-macos-m-series-chip-with-unreal-engine-5-4/1821141/3 "2024-05-05T14:52:55Z")

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Yes same here with M1 and Sonora 14.3.1  
Shame, I am just learning UnReal and have had other discouraging outcomes like this.  
The other day with 5.4.1 I could not get mouse focus on anything on an external monitor.

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**Author:** ![BidhanSH](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BidhanSH](https://forums.unrealengine.com/u/BidhanSH)\
**Post date:** [May 5, 2024, 8:53pm UTC](https://forums.unrealengine.com/t/the-landscape-tools-cause-the-program-to-crash-on-macos-m-series-chip-with-unreal-engine-5-4/1821141/4 "2024-05-05T20:53:47Z")

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True, when I heard about 5.2, 5.3 being stable for M series, I had high expectations for development in Unreal, but it seems there are many things still needs to optimise for Macs with ARM architecture. I hope this could be an easy fix.

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**Author:** ![Alfreddiculous](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Alfreddiculous](https://forums.unrealengine.com/u/Alfreddiculous)\
**Post date:** [May 8, 2024, 12:36pm UTC](https://forums.unrealengine.com/t/the-landscape-tools-cause-the-program-to-crash-on-macos-m-series-chip-with-unreal-engine-5-4/1821141/5 "2024-05-08T12:36:22Z")

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Did anyone [open a bug report](https://issues.unrealengine.com)? I have a video of the problem, but the bug report form doesn’t accept video files even though it says to upload a video.

Edit: I opened a bug report. I’ll post any updates here.

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**Author:** ![GolemNick1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GolemNick1](https://forums.unrealengine.com/u/GolemNick1)\
**Post date:** [May 18, 2024, 7:11pm UTC](https://forums.unrealengine.com/t/the-landscape-tools-cause-the-program-to-crash-on-macos-m-series-chip-with-unreal-engine-5-4/1821141/6 "2024-05-18T19:11:17Z")

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I was struggling with this issue as well - then found another post:

> [@Unreal Engine Crashing When Flattening](https://forums.unrealengine.com/t/unreal-engine-crashing-when-flattening/1841518/4):
>
> I have the same issue. Unreal 5.4.1 with Macbook M3 Max. I found that some tools (like flatten and smooth) have a setting called “Combined layers operation”. Disabling this fixed the issue and is not resulting in an immediate crash. Same computer with Unreal Version 5.3 is not causing the issue. It is most likely a bug in version 5.4.1

Disabling the combined layers option seemed to fix the issue for me!

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**Author:** ![Alfreddiculous](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Alfreddiculous](https://forums.unrealengine.com/u/Alfreddiculous)\
**Post date:** [May 22, 2024, 2:03pm UTC](https://forums.unrealengine.com/t/the-landscape-tools-cause-the-program-to-crash-on-macos-m-series-chip-with-unreal-engine-5-4/1821141/7 "2024-05-22T14:03:15Z")

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> [@GolemNick1](#):
>
> combined layers o

Perfect! Disabling this setting worked for now. Thanks!

It’s a [beta feature](https://dev.epicgames.com/documentation/en-us/unreal-engine/landscape-edit-layers-in-unreal-engine?application_version=5.4), so I guess it makes some sense that it crashes.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/4/5/d455cc1dca7ca826ae078b024b9c515b5f724d82.png)

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**Author:** ![Muttsarolla10](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Muttsarolla10](https://forums.unrealengine.com/u/Muttsarolla10)\
**Post date:** [June 14, 2024, 3:37am UTC](https://forums.unrealengine.com/t/the-landscape-tools-cause-the-program-to-crash-on-macos-m-series-chip-with-unreal-engine-5-4/1821141/8 "2024-06-14T03:37:35Z")

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Thanks for the fix - it was doing my head in - this worked for me -as well  
Thanks again

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**Author:** ![Sir\_Elderoy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sir\_Elderoy](https://forums.unrealengine.com/u/Sir_Elderoy)\
**Post date:** [June 18, 2024, 12:03pm UTC](https://forums.unrealengine.com/t/the-landscape-tools-cause-the-program-to-crash-on-macos-m-series-chip-with-unreal-engine-5-4/1821141/9 "2024-06-18T12:03:01Z")

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Excellent ! Disabling the feature does work in 5.4.2 too. Thanks !

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**Author:** ![DaBomb134](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DaBomb134](https://forums.unrealengine.com/u/DaBomb134)\
**Post date:** [July 3, 2024, 6:37pm UTC](https://forums.unrealengine.com/t/the-landscape-tools-cause-the-program-to-crash-on-macos-m-series-chip-with-unreal-engine-5-4/1821141/10 "2024-07-03T18:37:33Z")

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This was also happening for me and the fix helped the crashing but I’m not sure if this is related, but when using any landscape too, the mouse control becomes more and more erratic the longer you hold down the left click to sculpt. Almost as if there is an acceleration applied.

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**Author:** ![Sir\_Elderoy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sir\_Elderoy](https://forums.unrealengine.com/u/Sir_Elderoy)\
**Post date:** [July 4, 2024, 9:26am UTC](https://forums.unrealengine.com/t/the-landscape-tools-cause-the-program-to-crash-on-macos-m-series-chip-with-unreal-engine-5-4/1821141/11 "2024-07-04T09:26:58Z")

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Yeah I have the same problem too. Very annoying.

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<div class="post-metadata">

**Author:** ![Alfreddiculous](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Alfreddiculous](https://forums.unrealengine.com/u/Alfreddiculous)\
**Post date:** [July 19, 2024, 2:16pm UTC](https://forums.unrealengine.com/t/the-landscape-tools-cause-the-program-to-crash-on-macos-m-series-chip-with-unreal-engine-5-4/1821141/12 "2024-07-19T14:16:49Z")

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I just tested, and this seems to be fixed in 5.4.3!

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**Author:** ![johnta](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@johnta](https://forums.unrealengine.com/u/johnta)\
**Post date:** [January 16, 2025, 9:41pm UTC](https://forums.unrealengine.com/t/the-landscape-tools-cause-the-program-to-crash-on-macos-m-series-chip-with-unreal-engine-5-4/1821141/13 "2025-01-16T21:41:52Z")

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how are you supposed to disable this when in fact its the landscape mode that freezes the whole program.

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**Author:** ![Richard\_Zeiss](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Richard\_Zeiss](https://forums.unrealengine.com/u/Richard_Zeiss)\
**Post date:** [January 23, 2025, 8:14pm UTC](https://forums.unrealengine.com/t/the-landscape-tools-cause-the-program-to-crash-on-macos-m-series-chip-with-unreal-engine-5-4/1821141/14 "2025-01-23T20:14:52Z")

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Have you found a solution? I am having the same problem in 5.5. - just started and cannot even open Landscape without it freezing.

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**Author:** ![Thalescm1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Thalescm1](https://forums.unrealengine.com/u/Thalescm1)\
**Post date:** [January 27, 2025, 6:24am UTC](https://forums.unrealengine.com/t/the-landscape-tools-cause-the-program-to-crash-on-macos-m-series-chip-with-unreal-engine-5-4/1821141/15 "2025-01-27T06:24:56Z")

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> [@GolemNick1](#):
>
> Disabling the combined layers option

This solution worked for me: [Is Layer panel bugged in UE5? - #15 by chandanGalore](https://forums.unrealengine.com/t/is-layer-panel-bugged-in-ue5/520461/15)  
Bad part is that I had to restart the level from scratch, and it is not open world anymore. For my goals it was fine, but I’m still figuring it out how to make this work on an open world level
